
Subverted with the Soviet robots added in the "Landfall" update. Though subverted in that the AI that started the rebellion was based on a human. The reason for the events of the game. Area Of Effect: Tech has two paths and each can grant the player the ability to increased EMP range to disable machines, overlapping with The Mezzer type of character, or explosion size and damage for crowd control, ideally to kill enemies grouped together or focus on heavy threats - by disabling or dishing heavy damage with Grenades or other explosives. The Debuffer: Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to easen combat, and Designated Target to make all players be able to deal more damage to it. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health. The Healer: Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer into a Regenerator type of tank. It also overlaps with The DPS since the path to Vanguard also has skills to increase damage against enemy armor. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosion and gas. The Tank: One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. Backstabber: One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Tech skill's, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts. The DPS: Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady.
Each skill tree as two "specializations" that grants a stronger passive bonus, or an active skill, to further set a role for a player. An Adventurer Is You: The game has four skill trees: Combat, Support, Survival and Tech.As a result, the game heavily encourages guerilla tactics since a straight standing fight against the robots, who are purpose-built military war machines, will generally end badly for you.
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Action Survivor: Your character isn't a hardened soldier, just a high school teen coming back home from vacation (because Sweden has a universal draft you do know how to use a gun and can even play as a teen military recruit, but it's unlikely you've had more than basic training).Action Bomb: Military and FNIX versions of the Ticks will self-destruct upon receiving too much damage.Generation Zero provides examples of the following tropes: No relation to the Valiant Comics comic book or to Mutant: Year Zero, an entirely different video game, also set in Sweden.